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In Merchants of Magick, set in the "Set a Watch" universe, you run a magic item shop where you craft and research spells for Adventurers. Each round, you roll four dice and choose two to create items or enchantments, stocking your shop to fulfill Adventurer orders. After ten rounds, the player with the most coin wins.
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In Merchants of Magick, set in the "Set a Watch" universe, you run a magic item shop. You craft and research spells for Adventurers, using dice each round to create items or enchantments. The player with the most coins wins.