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In the game, players take on the roles of the Tunit, Norse, and Thule tribes in Greenland from the 11th to 15th centuries, working to secure resources, technology, and survival while competing against one another. Each turn represents a generation, with players navigating events, assigning hunters, negotiating trades, resolving hunts, maintaining livestock, and taking actions as elders, all while adapting to climate changes and cultural choices. Scoring varies based on the player's chosen theistic worldview, influencing outcomes through successful hunting or resource gathering.
Short description:
Players represent the Tunit, Norse, and Thule tribes in Greenland from the 11th to 15th centuries. They manage resources, negotiate trades, and adapt to climate and cultural changes to survive and score points based on their beliefs.