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Enemy in Sight, formerly known as Cutthroats and Cannons, took two years to develop. This fast-paced card wargame blends strategy with chance, where each player commands a fleet of six ships and cards. A distinctive feature is the "walking disasters," red cards that circulate among players until resolved.
Short description:
Enemy in Sight, formerly Cutthroats and Cannons, took two years to develop. It is a fast-paced card wargame where players command six ships and cards. Red "walking disasters" circulate until they are resolved.