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In Control, inspired by the classic game Cuttle, players are time travelers caught in a spacetime rupture, needing to use Fuel Cells (cards) to power their time machine and hinder opponents. To escape, you must accumulate 21 or more Fuel Cell Charges at the end of your turn. Players can draw, install, burn, or defuse Fuel Cells, each with varying charges and abilities that encourage diverse strategies.
Short description:
Control is a game where players are time travelers in a spacetime rupture. Use Fuel Cells to power your time machine and hinder opponents. Reach 21 or more Fuel Cell Charges to escape.