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In Azul: Stained Glass of Sintra, designed by Michael Kiesling, players strategically choose glass panes to complete windows, while avoiding damage and wastage. The dynamic, double-sided window panels offer endless variability. The game also features unique components like translucent panes, a discard tower, and intricate player boards.
Short description:
In Azul: Stained Glass of Sintra, players select glass panes to complete windows while avoiding damage. The double-sided panels offer variability, and the game includes translucent panes, a discard tower, and detailed player boards.