Cart is empty
This game accommodates 2-5 players, each controlling Rangers involved in Australian nature and industry projects in the 1920s. Players take turns to perform actions like flying to regions, playing cards for resources, or returning Rangers to their supply, aiming to complete nature or industrial projects for points. The game concludes when all card piles are used, and players tally points, including bonuses for remaining dollars, to determine the winner. Advanced rules introduce a windmill mechanism enhancing scoring opportunities.
Short description:
This game for 2-5 players has Rangers working on Australian nature and industry projects in the 1920s. Players take turns flying, playing cards, or returning Rangers. The game ends when all card piles are gone, and the highest score wins.