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This game is often seen as a semi-sequel to Civilization, where players build their cultures during the Middle Ages and Renaissance. Utilizing a unique card deck featuring events and prominent leaders, each game differs in timing and strategy. The goal is to earn points through technical advances while managing cultural misery, with a payout system rewarding resource accumulation and a smooth combat mechanism to determine control over provinces and resources.
Short description:
This game is a semi-sequel to Civilization, set in the Middle Ages and Renaissance. Players use a unique card deck with events and leaders to build cultures, earn points, and control provinces through strategic combat.